Early Impressions on the ArcheAge Alpha
Apr16

Early Impressions on the ArcheAge Alpha

TLDR: Really fun! Really time consuming! Similar to WoW at the start but opens up a lot later!

ArcheAge is the quintessential “niche MMO”.

The game plays a lot like World of Warcraft. Occasionally I even had a sense of deja vu while playing like some of the UI was taken directly from WoW, or perhaps directly from RIFT. (The latter makes more sense as like RIFT the English version of ArcheAge is a Trion joint.)

I was disappointed that combat was so heavily in the well-trod school of “tab target, click hotbar”, particularly when my previous Korean MMO experience was TERA, a game whose action combat I still kind of miss when playing other games. The auction house interface is bog standard, as is the crafting system at the lower levels.

(I still quite enjoyed it though and lost track of time only to come up for air four hours later with a level 10.)

Character creation is thorough, and I was easily able to put together a catlady archer wearing sensible armor — something very unlike TERA.

2014 04 14 22 47 02 ArcheAge DX11 Mar 28 2014 18 07 55 Alpha 500x345 Early Impressions on the ArcheAge Alpha

I planted azaleas!

But this is all stuff that concerns the early game. ArcheAge really gets interesting later.

Where WoW-likes are all about dungeons and raids, ArcheAge is about housing, farming, gathering, crafting, and trading. Players can join large guilds or form small “families”, and claim land for farms or livestock or housing. It’s all non-instanced, which means players are literally dotting the landscape.

And what to do in this sandbox “end game”? Well, you could be a crafter. You could spend all day tending your farm, slaughtering animals for meat or milking the cows. Those grown and crafted materials can get turned into Trade Packs, and those packs have to be taken to market by traders. (There are no world-wide portal systems or taxis in ArcheAge.)

However, the night is dark and full of terrors, or cutpurses and pirates. ArcheAge has a significant PvP landmass, and traders are going to need to traverse it to get the best deals for their family/guild’s products. Want to be a bodyguard, or a navigator? Okay. Want to hold up trade groups for ransom or sail the seas as a pirate looking for precious cargo to pluck? Okay!

And it is that, my friends, that has me all excited for ArcheAge. To be fair I am not sure I will have the time to properly dedicate to it, and a lot will depend on the makeup of the playerbase, but right now the game strikes me as a fascinating blend of WoW and EVE Online with less emphasis on “being the villain” than the latter.

Consider me cautiously interested.

Whatcha Playing Lately, Liore?
Apr14

Whatcha Playing Lately, Liore?

What have I been playing recently? Why, thank you for asking!

Parasite Eve

Parasite Eve made my list of Most Influential Games for the last episode of Cat Context, which got me thinking about it again. Thanks to the magic of the Vita it only took $6 and about an hour of downloading to own a copy.

(The Vita is so the perfect platform for nostalgia gaming. I don’t have a single game on there that’s less than a decade old, and I regret nothing.)

Of course almost 20 years have passed since I played Parasite Eve last and I was a little nervous about how the game would stand the test of time, but so far it’s been an entirely satisfactory experience. The gameplay itself is extremely similar to Final Fantasy VII or really any JRPG from that era with lots of menu fussing, adding mods to your inventory, and waiting for your action timer bar to fill up to attack, although with more aimed attacks that require movement.

Thumbs up, will play again in another 20 years.

archeage 500x244 Whatcha Playing Lately, Liore?

ArcheAge (English Alpha)

I am honestly not entirely sure how I got on the list for an ArcheAge alpha invite, but I literally did a hoppy victory dance when the email arrived.

I want to dedicate a whole post to my first impressions of the game, but my short review is: fun, but going to be time consuming. ArcheAge is a (ugh) “sandpark”, which means that the mechanics are not that different from WoW, but the end game is about settling, crafting, farming, and trading, as opposed to running dungeons and raids.

The result is that it’s really hard to tell much about the game in the first 12 levels. So far it’s been a highly fun WoW-like with a small garden, but there’s the promise of so much more just around the corner…

Mass Effect 1

I have been working on a 100% run of Mass Effect 1 for a very long time. After finally clearing out every Mako quest I could find, a not insignificant challenge, last week I finally got back to the central plot and almost immediately got to make a decision to kill someone off. Hooray! Take that, person-I-will-not-name-but-is-a-dude!

Although the UI is old and clunky as hell — I don’t need any more damn omnigel! — and any Mako mission is like trying to commute in a bouncy castle, the immersion of ME1 is outstanding and the dialogue is even better without the shiny polish of parts 2 and 3. Now if only I could romance Garrus….

World of Warcraft – Challenge Modes

No suprise to anyone here — I’ve also still been playing WoW. Recently we’ve been working on hitting some of the Challenge Mode dungeons before they go away with an eye to getting Silver and the fancy reward mount.

I’ve been really enjoying the CMs so far. They’re tough, and they require buttons that I don’t usually get to hit in my standard WoW play. We die a lot, and suddenly have to worry about things like making sure someone brings buff Feasts and gathering mats for invisibility pots.

So far we’ve gotten 2 Silvers, which leaves us 7 more to go, an entirely reasonable goal for us casual critters. The whole experience has made me reflect on how I play WoW differently now though — I used to be a Gold-or-Die kinda player, not only in attitude and drive, but also in talent.

It makes me wonder where I’m lacking now. Is it just experience and the quantity of hours put into playing a character each week? It is experienced teamwork, rather than the sorta-once-a-week we play now? Gold seems like a huge amount of work, frankly, and that’s work I don’t want to do. What happened to me, man? I used to be cool.

Zombie Co-op Dreams (H1Z1)
Apr10

Zombie Co-op Dreams (H1Z1)

Okay, let’s get something out of the way first — I am a zombie hipster. I used to post in alt.zombie back in my text-only internet days. I would bore friends with dissertations on George Romero in high school. I listened to Braineaters by the Misfits. I helped with an email campaign to bring Shaun of the Dead* to North American audiences, and of course I saw it in the theatre.

In fact, this is me on the right in 2010 at the Seattle “Red, White, and Dead” Zombie Walk, one of three times that I have dressed up as various incarnations of Shaun. (On the left is a lovely friend who I originally met in WoW. She is usually quite alive.)

shaun 500x375 Zombie Co op Dreams (H1Z1)

Liore of the Dead

So yeah. And I know that in the last decade zombies became very hip and then quickly very overdone, but where, dear game industry, is my dream zombie apocalypse game?

The industry (and players, to be fair) seem quite enamored at the moment with griefing paradises like DayZ. I think of these games as less of a zombie apocalypse simulator and more of a “mom’s dead so I can do whatever I want” experience. The zombies could be replaced with anything — heck, they could really be removed completely — because the point of the game is not humanity banding together to fight an overwhelming pityless force, the point is to make unarmed strangers dance at gunpoint for a can of beans.

This is not what I want from my zombie apocalypse game.

What I want are co-operative tools. I want a serious, deep gathering and crafting system. I want to be able to find an abandoned truck, call for help on my radio, and roll it back to our base to become part of the baracade. I want to grow crops and go on clean water runs. I want to be faced with the moral dilemma of adding new wandering strangers to our fortress or making sure we have enough supplies for everyone.

As I write that now I think what I’m asking for is basically Telltale’s The Walking Dead, but in MMO form.

At first blush yesterday I thought that SOE’s brand new title H1Z1 (unlike Syp I think the name is kinda clever) might be the game of my dreams, but that looks more and more unlikely.

We’ve been promised an incredibly deep crafting system and an emphasis on “player ownership and building” which sounds great, but Keen pointed out that it looks like SOE may be targetting the DayZ crowd. All the comparisons to Planetside 2, the fact that their website is just a link to Reddit, the announcement being on a bro-gamer Twitch channel… SOE, at least, does not seem to think that we co-op MMO players will be interested in this title and I guess with little else to go on right now I’m inclined to believe them.

(By the way, game companies, when you use Reddit as your official medium of communication it just makes you look unprofessional and weird. Stop doing that.)

So I suppose my wait for my dream game continues! And when the co-op zombie apocalypse finally hits, I’ll be the one with the cricket bat.

* Apparently Shaun of the Dead turned 10 yesterday. Happy Birthday, one of my favorite movies ever! I will eat a cornetto in your honor.

The Joys of Not Knowing Everything

As I mentioned before I haven’t really been following all the Warlords of Draenor alpha stuff but just based off my Twitter feed and a few blogs the information has been flowing fast and furious, to the point where someone even set up a simulated server with the alpha client so they could take in-game screenshots.

Yikes.

WoW has had a tradition of providing almost complete access to data from the moment it launched, and to a degree that was unheard of in previous MMOs. And while I appreciate that folks are excited for new information and guide writers and theorycrafters love these heady few months, I can’t help but feel that all this transparency is a curse more than a blessing.

One of the things that many folks, myself included, enjoy(ed) about MMOs is the feeling of a virtual world. And clearly there are relative levels of immersion — I’m fine with achievements in my virutal world, for example, while Syl thinks they detract from her experience (which is totally valid). But man, it is hard to keep any sense of wonder when you already know everything, from where to find certain critters to how to quickly gain reputation to exactly how much damage you do with each hit.

I think we got to this point with the best of intentions. Blizzard was (and probably still is?) full of nerds, and as a fellow nerd I can appreciate a love of numbers, systems, and transparency. The unprecedented access to information thanks to LUA and add-ons is an extremely cool concept, but one that has also helped to break down the perception of MMOs from virtual worlds to a series of systems even faster than usual.

And really, a lot of the current MMO “elitism” between players can be traced back to this abundance of information. After all, when it’s possible to Google a bit to find the math for an optimum rotation, or just Ask Mister Robot to tell you what gear you should be wearing, why shouldn’t we expect Joe Random in our LFRs to meet a high standard of performance? Look it up, man, and stop being a bad.

I don’t blame people for being starved for content in a pre-expansion drought, and this is probably just my new filthy casual attitude talking, but it’s nice to not know everything in a game. Online resources are inevitable, but I kind of miss the days when things were crowd-sourced from players and not just mined dry out of a binary months before a game even launches.

It you have felt a bit of the magic wear off MMOs lately, I encourage you to just play the game, discover things, and enjoy the newness. Thanks to the leisurely expansion schedule of Blizzard and other developers (seriously, this always happens) we will have pleeeeeenty of time to explore and catalog every last inch of every last feature.

Recipe Corner: Spring Strawberry Avocado Salad
Apr07

Recipe Corner: Spring Strawberry Avocado Salad

I’m pretty sure I’ve posted a recipe here before. I realize it has nothing to do with games, but one of my other hobbies is cooking and it brings me great joy, possibly even more than video games. When I’m stressed out or sad or bored, there are few things better at lifting my spirits than a day of calm, meditative cooking.

So anyway, it’s strawberry season here in North America, and that means it’s time for my favorite salad ever. I easily eat this 3 days a week while it’s in season, and I never get tired of it. It takes a bit of elbow grease to prepare, but it actually gets better with time and can be made a few hours before serving.

Spring Strawberry Avocado Salad
Serves 1 as a meal, 2 as a side

20140406 153740 1 415x500 Recipe Corner: Spring Strawberry Avocado Salad

Ingredients
1 pint of strawberries
1 Haas avocado (on the firm end of ripeness)
1/4 of a red onion
2-4 hot peppers (I use fresno peppers)
1/4 cup chopped cilantro
1 lime, juiced
2 tablespoons of sugar
a sprinkling of salt
an optional sprinkling of crushed red pepper flakes if you like SPICY

Preparation

Chop everything! I usually do the strawberries in large bite sizes and everything else in equal smaller size.

Juice the lime over the chopped stuff. Add the sugar and salt and stir it all together.

That’s it! Let it sit in the fridge for at least 20 minutes before serving so the flavors have a chance to mingle. Stir again before serving.

This salad is amazing with seafood like salmon or prawns, or pork cutlets.

Page 1 of 9312345...Last »
%d bloggers like this: