The Case Against LFD

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With a shiny new MMO out everything old is new again, and that includes discussions over the necessity of an automated Looking For Dungeon group-matching tool. I have seen a fair number of posts on other forums lately that start out saying something like, “Well obviously everyone agrees that a LFD tool is necessary…” and it makes me want to bang my shoe on a table or something.

Perhaps we can all agree on some common ground: cross-server LFD tools remove a reliance on the local server population. Yes? Right. This, I think, is a bad thing.

Plenty of people will say, “People were jerks before LFD!” and of course they’re right. However, a vibrant server community means we all know who the most egregious of those jerks are. In the pre-LFD days of WoW I would frequently know who the most progressed guilds were on the server, who the nicest guilds were, and who was a ninja. We recognized our opponents in a PvP zone. The official server forum was humming with posts and people chatting between guilds. LFD meant we no longer had any interaction in the game, and contributed mightily to the death of community in WoW.

The vacuum left by the death of intra-server activity and interests was filled by anonymous group content and, well, asshattery. Anti-social behavior, such as ninjaing or being cruel, no longer had community consequences. In LFD, the people in our groups were of no more value than digitized sprites. Give people tools by which they can monitor each other’s progress (damage meters or gearscore or whatever) and tell them that they’ll never see their teammates again, and asshattery reigns supreme. Now instead of a server community, there is just a automated channel for antagonizing.

You know what other game is famous for having an abrasive playerbase full of jerks? League of Legends. And what does LoL do? Randomly matches a huge group of people up from a lobby for the purposes of playing together for a short period of time. It is almost as though there is some correlation between people being anonymous jerks and lack of reprocussions for anti-social behavior!

An unlimited LFD system is almost indisputably bad for the community of a game. However, I understand that standing around Ironforge or the Imperial Fleet for an hour looking for a group is not fun. Personally, I found my groups in WoW and in SWTOR by asking in general chat or grabbing guildies, and my ideal answer to the LFD question would be, “Get a good guild”. (Seriously, this would solve most problems.) However, seeing as I can’t tell everyone what to do (yet) here are my two guidelines for a cruelty-free LFD system:

1) You can have either damage meters/gearscore/player monitoring system OR an automated Looking For Dungeon lobby. Not both. I think MMO players have handily proven that we cannot handle the “absolute power” of monitors and anonymity.

2) LFD should not cover new content. I understand that in a year fewer people will (presumably) be leveling in SWTOR and it will therefore be more difficult to find a server-only Mandalorian Raiders run. I say wait a year, and then stick it on the LFD. When there are tiers of level-capped group content, put the PREVIOUS tier on the LFD. Let the server community take care of the most recent content, and let LFD help new players and alts.

Thus far Bioware has said that they are not adding a cross-server Looking for Dungeon tool, and I hope they stick with that. Not everyone agrees that a LFD tool is necessary in an MMO or even a healthy thing to add to a game, and in fact I am rather at the point personally where an unlimited LFD tool would make me quit SWTOR or any other new MMO. Developers have a duty to balance convenience with the integrity of a game, and consumers have a duty to… well, to basically not be asshats. We’re still working on that one.

Posted by on Dec 28, 2011 in MMO Theorycrafting, Rants and Hissy Fits | 18 comments

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General and Operative/Scoundrel Tips (SWTOR)

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I haven’t written much this week despite playing a lot because … I haven’t been sure what to say. 90% of my game time this last week has been in SWTOR, and I suspect that pattern will be maintained at least through the holidays. However, as someone who tried to not be too spoiled on the game before it launched and who hasn’t gotten past level 20 yet, I don’t really feel qualified to say anything about the game beyond “It’s fun!”.

So, um, if you were wondering.. SWTOR is fun.

I suppose I could add some value to this post by giving a few newbie tips I’ve picked up.

General
  • Go through your preferences! There are some really useful options in there. At a minimum I recommend turning on subtitles and enabling automatic gear comparisons with your companion.
  • If you are having video issues, turn off shadows completely.
  • Once you hit level 10 you will get an Imperial Fleet Emergency Pass. You can use this to port back to the Fleet once a day. Check skills menu (“P”) under the “General” tab. Each planet also has one Fleet Shuttle, usually in one of the smaller towns.
Crafting
  • Crafting missions listed in Green are super likely to be successful (low level), those listed in yellow are just likely to be successful, and orange missions are unlikely to be successful until you have a higher skill level.
  • The return on rewards can be estimated based on its listing. The scale is Moderate -> Abundant -> Bountiful -> Rich.
  • The above tip means that to make the most money immediately, take slicing and run every Rich (and probably Bountiful) lockbox mission.
  • In my limited experience, augments sell poorly on the Global Trade Network. High level missions and low level crafting materials sell very well.
Fun Stuff
  • Other people in your party can come on your ship! INTERGALACTIC DANCE PARTY!
  • Speaking of your ship, it’ll just appear in the hanger where you are. If you leave your ship on Balmorra but shuttle to the Fleet, it’ll be there at the Fleet for you. Also, it’s awesome.
  • “Heroic 4″ group quests can be done by two players + companions with a little patience, as can the first Flashpoint on either faction. An excellent source of challenge!
  • Huttball — the PvP game — has its own skill, titled “Throw Huttball”. Look for it in your skills menu if you are playing, and if you have the ball and are about to die please throw it to a team mate!
Low Level Operative/Scoundrel Healing
Thus far the game seems big on sustained damage and has very minimal burst damage. This means you can actually throw some CC and DPS around.. and in fact should!

Imperial Agents (and Smugglers) regenerate energy faster the more of it they have. This creates a bit of a balancing act for energy management — ideally you don’t want to drop below 60% energy, but of course you still want to heal! There are two tricks for low levels to make this happen. The first is easy: everyone will get Adrenaline Probe at level 14, which will restore energy over time and can be talented to give energy up front as well. I save this as my “oh crap” energy button.

The other trick Operatives have is the Combat Stims skill, which I believe you get once you pick your Advanced Class. It gives a strong energy-over-time effect, but it requires a stack of Tactical Advantage to activate. If you are a healer, put your first two points in the Incisive Action talent ASAP. This will allow you to gain TA from Kolto Injection, your first heal.

So, when healing in a group, particularly on bosses, your mission is to get that first stack of TA right quick and then spend it on Combat Stims. Keep Combat Stims up all the time, as much as possible. You will probably have a spare stack of TA from healing with Kolto Injection if it’s a tough boss, but if not get in there and start Shiving! (Aside from Kolto Injection, you get TA from Shiv and Hidden Strike.) It is a license to stab, and if anyone says otherwise tell them that stabbing gives you the energy you need to keep them alive.

And that, my friends, is why the Operative/Scoundrel is awesome.

Posted by on Dec 20, 2011 in SWTOR - General, SWTOR Guides | 1 comment

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SWTOR Forum Rage

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The official forums of any MMO are notorious for being terrible. I’ve called them a “hive of scum and villainy” before, but that title seems particularly appropriate for the hyperbolic fellows over at the official SWTOR forums.

If you haven’t been following along (and I don’t recommend it), earlier this week the big issue was the staggered launch of Early Access. It was doled out according to when people placed their pre-order — the July folks got in first, and so on — which caused no end of wailing and vague threats of lawsuits for “pain and suffering”. (“You see, Your Honor, I’m a very important person in space and these people got in the game before me…”)

So after that debacle Bioware seemed to have a change of heart and let in oodles of people yesterday. Hooray, right? Wait no, queues! Arrrgh! The forums were incensed, frothing at their keyboards. “BIOWARE YOU LITERALLY LOOSE,” they cried out.

The point is that the SWTOR forums are clearly full of twitchy forum jockeys who are just waiting for something to force them into posting a steam of profanity and crazy demands and yet no one is complaining about the game. They can’t get in fast enough, they can’t log back on quickly enough, and oh god, server maintenance is like death. The game though? Everyone seems to be enjoying that. It’s quite remarkable.

Anyway, that’s enough out of me — back to space!

Posted by on Dec 16, 2011 in SWTOR - General | 3 comments

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Meanwhile on the Space Slug… (SWTOR)

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Just a quick post today because I have far too much to do to blog! No, it’s not work or holidays… it’s preparing for SWTOR tomorrow!

Today the pre-registered guilds got their server assignments and I am pleased as punch that the Republic and Empire chapters of Machiavellis Cat will be on the SPACE SLUG server. Space. Slug. Someone asked earlier, “Is that awesome? Why is it awesome?” and I replied, “It is a slug. In space. If I have to explain it more than that then I just don’t think you’re going to get it.”

Anyway, now is not the time to worry about .. well, pretty much anything. Now is the time to anxiously reload our email and prepare to explore a brand new galaxy and perhaps meet some brand new friends. Good luck tomorrow, everyone. This is usually too nerdy even for me, but it seems highly appropriate now: May The Force be with you.

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Still looking for a SW:TOR guild? Why not try the refreshing flavors of Machiavellis Cat? Wanna be a Jedi? Join the Republic chapter, ScruffyLookinCats! Wanna be evil? Join the Empire chapter, ScruffyLookinCatHerders!

Sorry, age 21+ only. Bonus points if you are smart, silly, and want to see all the content SWTOR has to offer.

swtorjoin Meanwhile on the Space Slug... (SWTOR)

Posted by on Dec 12, 2011 in SWTOR - General | 3 comments

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This is why casuals can’t have nice things (WoW)

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Here is a post I read this morning on a WoW discussion site. I chose it because it is a good representation of many similar posts I have seen in the last couple of days:

I have a Deathwing kill on my Hunter and I’m already finished. But, for the first time ever, I unsubscribed for a positive reason. I came back to learn and gear my Hunter, get a transmog bow, and kill Deathwing. Done, done, and done. Time to move on to other games.

And herein lies the problem with easy content. This player’s reaction would be great if Blizzard’s business plan was to run an MMO for a week after a content patch and then shut down the servers, but that is clearly not the case.

The LFR version of Deathwing can be one-shot in a pug (as I did last night) and then Shaman Ex Machina Thrall shows up in the post-kill cinematic to declare “The Cataclysm is over!” (I’m not making that up, he really does) and millions of players say, “Oh sweet, later guys” and go play League of Legends for the next 8 months.

At the end of the day the Looking for Raid feature will be a monumental reminder of why uber-easy, no risk, “casual” raiding doesn’t work beyond a week or two.

Posted by on Dec 8, 2011 in WoW - Raiding Ruminations | 15 comments

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