World of Warcraft inspired the creation of thousands upon thousands of guilds. Once the population started dropping, though, and fickle gamer eyes started to wander I think most savvy guild leaders saw the writing on the wall and started looking at multi-game structures. I know I did! It doesn’t matter whether we called it a community or collective or organization, the idea across the board was not to hook our group’s existence on one single game.
It’s a structure that makes more sense given the current general nature of MMO gaming. Sure, play what you want, when you want, just hang out, whatever. For the most part, at least in my guild, I noticed that generally this resulted in people being far flung in a huge number of games, and occasionally congregating in one “flavor of the month” like Diablo 3 at its launch. While we had branches in more than one game, often only one at a time would have any kind of population of note.
Except for now. Now we have a very popular game (Guild Wars 2, natch), and a less popular one that has a few highly tenacious members (RIFT fistbump, Belghast!). The two games are kind of coexisting at the same time, which is great, but it raises an entirely new problem: a big resource imbalance.
While I’ve noticed this in my own guild obviously, I suspect it’s endemic to the gaming community model. Game B players can respect that their game isn’t as compelling to the group and people should play what they want, but still feel a little sour that they’re pugging content while the other game has three times the players online. Game A players just wanna play their game and have fun and not be made to feel bad for it. No one is wrong in this scenario. It’s just human nature at work.
So how does a gaming community weather having two or more active “camps”? It reminds me of trying to run two simultaneous groups in Karazhan back in the day. I suspect that the solution, like pretty much anything related to guilds, is recruitment. Recruit enough people to keep both sides lively! My recruiting days are well and truly over, god willing, but in theory I think that’s probably the answer.
Anyway, are you a part of a gaming community or multi-game organization? Do you find that there are power balance issues between the games, or does everyone seem to generally squish around happily? Do you put more emphasis on recruiting new people, or getting the existing folks to try other things?