Morality is represented in games in many different ways. Sometimes it’s black and white, sometimes it’s difficult nuanced choices, and sometimes you can just put a bucket on a character’s head and do whatever you want. But does making hard choices in a game necessarily mean it’s not fun? Can we accept when a game portrays our actions in an entirely new moral light at the very end? Can there ever truly be a moral dilemma in an MMO?
Morality in games is the topic of the week, including elements from Spec Ops: The Line, Braid, Bioshock, SWTOR, and more. We also touch on the Guild Wars 2 Halloween events, talk about why real life should be more like Heavy Rain, and warn people away from destroying their marriages with Super Mario Bros. Wii.
Aro and That Angry Dwarf were in excellent form this week, with both interesting intellectual contributions and talking about bowls of dicks. Send in a question or comment for the show to podcast@lioreblog.com and get a free beta key for Paradox’s new RTS, Starvoid!
Some links you might be interested in after listening:
* Extra Credits on Spec Ops: The Line, parts one and two.
* Free Music Archive page for our theme, in THE crowd by The Years
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