The 24-Hour Paladin; more Totally Legit Movies

At like 3am on Saturday morning I broke down and pre-ordered Warlords of Draenor. Behold, Dimanche the snotty Blood Elf paladin!

2014 03 17 10 41 07 Dimanche @ Nordrassil Community World of Warcraft The 24 Hour Paladin; more Totally Legit Movies

I was surprised to see that insta-90s are spawned with a gear level good enough to queue for Throne of Thunder, the penultimate tier of raid. I of course contributed to the madness by hopping into the first tier of raids within 15 minutes of logging in to my paladin for the first time.

LFR right now, at least in my experience, is a lot slower than it was a month ago and that is likely due to all the insta-90s. Fights take longer, and wipes in lower tiers are more common. That being said, I don’t really care. Hey, let’s all learn to play together!

When not ruining people’s days by being incompetent in LFR, Dimanche is busy levelling mining and engineering so she can make toys for my other characters.

So through a combination of playing and actually reading ability descriptions (gasp!) below is what I’ve sussed out about playing a holy paladin in groups. Hopefully a more experienced type can tell me where I’m going wrong!

1) Holy Shock – I have been using this more than any other ability so far. It not only is a (very small?) instant heal, but I also like always having holy power at my disposal.

2) Holy Light is my small slow heal, Divine Light is my big slow heal, and Flash of Light is the “oh crap” quick expensive heal.

3) My AOE healing options are Light of Dawn which kind of sprays out in front of me, or Light’s Hammer which I throw at melee a lot.

4) The tank should have Beacon of Light and (I think?) Eternal Flame on them.

5) Hit Divine Plea whenever it’s up, although I’m still gonna be out of mana in about 10 seconds.

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Episode 3 of Totally Legit Movies is out today! This time we’re talking about why people should like the 2011 version of The Thing, and Joseph Gordon-Levitt flick Brick.

Author: Jessica Cook

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4 Comments

  1. You’re actually not that far off the mark. A few nuances to be corrected here and there, but I’m rather impressed by both you and Blizzard’s tooltips:

    1) Holy Shock – I have been using this more than any other ability so far. It not only is a (very small?) instant heal, but I also like always having holy power at my disposal.
    [Talarian] Use on cooldown. Constantly. Haste reduces the cooldown on this, too, so more haste = more casts. It’s cheap, instant, hits relatively hard for the mana cost, gives you Holy Power, and procs Infusion of Light (1.5 seconds off your next big cast spell). Even if there is literally nobody to heal, use it (on the tank to get the Mastery bonus, which counts even overhealing).

    2) Holy Light is my small slow heal, Divine Light is my big slow heal, and Flash of Light is the “oh crap” quick expensive heal.
    [Talarian] Yup. As mentioned on Twitter, Flash of Light should be used very sparingly. Holy Light is like the “auto-attack” of Paladin healers, though at sub-500 ilvl, you may not be able to spam it yet.

    3) My AOE healing options are Light of Dawn which kind of sprays out in front of me, or Light’s Hammer which I throw at melee a lot.
    [Talarian] A couple things. First, you’ve missed Holy Radiance. It’s pricey, but heals a fair chunk for how much it costs. More importantly, it also grants a charge of Holy Power on cast, and 15% of the total healing done goes to the Beaconed target. (i.e.: Primary target gets healed 50000, 5 other targets get healed 25000, Beacon gets healed 22500). Granted Light of Dawn also goes to the Beaconed target, but it’s rare to actually want to use LoD.

    Second, Light of Dawn isn’t directional anymore. They got rid of that in 5.0. It just heals 6 people within 30 yards of you. Second, Eternal Flame does WAY more healing over time. Light of Dawn hits slightly less than Holy Radiance, but Eternal Flame on a target taking somewhat constant damage will heal well over what LoD can put out. See Point 4.

    Third, Light’s Hammer in the Melee is pretty damn good. Some fights, like Megaera in ToT or Thok in SoO, it really shines because the raid stacks up and takes sustained AoE damage, and usually on a cadence where the 1 minute cooldown is up by the time the next incident occurs. Holy Prism is better in pretty well all other cases, though. Just blast the boss with it on cooldown, and watch the smart heals target all the right people. Plus it’s flashy (though I really do enjoy the Light’s Hammer effect). Especially if you’re struggling for mana, I find I can run a little longer with Holy Prism.

    4) The tank should have Beacon of Light and (I think?) Eternal Flame on them.
    [Talarian] Both tanks and myself is usually what I try to keep EF running (the HoT effect is 50% more powerful on the Paladin than others, so for Beacon transferring…). Some fights where there’s just a couple quick bursts of damage, LoD works well between. For something that has sustained AoE for like 15+ seconds (most fights these days), it’s better to spam EF on as many targets as you can muster. If you use Holy Avenger (rather than Divine Purpose), you can control how you do it. I usually manage to have 8 – 10 people with 3 HP Eternal Flames rolling with that cooldown and Heroism running (7 without). The HPS for that is absolutely bananas.
    (Holy Avenger, Holy Shock -> EF -> Holy Radiance -> EF -> Holy Shock -> EF …)

    B – A – N – A – N – A – S

    Also, Beacon is free to cast, so feel free to switch targets. On a fight where the off tank isn’t taking much damage (Jin’rokh, for example, or Immerseus in SoO), you can get way more healing by switching who has the Beacon.

    5) Hit Divine Plea whenever it’s up, although I’m still gonna be out of mana in about 10 seconds.
    [Talarian] Yup, hit it every time. If you’re struggling for mana still, you may need to reforge into spirit. Don’t be afraid to gem for spirit either (I did so almost exclusively until SoO). Also, Spirit flasks. Divine Plea’s mana return scales with Spirit, too. Divine Purpose is pretty decent for saving mana over the course of a fight (it’s too random for fights these days, but it worked fine for a tier and a half for me). Also, Glyph of Divinity, given that chances are Lay on Hands will be used exactly once during the fight.

    There’s also a fantastic little VP trinket (which I still use today because screw SoO’s crappy trinket drop rates), Soothing Talisman of the Shadow-Pan Assault, only 1155 VP at the VP vendor in Townlong Steppes. It gives me 30k mana back on a 3 minute cooldown. It’s basically an almost potion that can be used multiple times. And delicious intellect. Just use it as soon as you’re down about 40k mana, and use it on cooldown from there. Super handy.

    Finally, don’t forget your cooldowns! Paladins are pretty handy *rimshot* Hand of Sacrifice, glyphed, is a free 12 second 30% damage reduction external cooldown, one of the most powerful in the game. Even not glyphed, if you have an Eternal Flame rolling on yourself, the damage can be largely ignored (or pop bubble–Divine Shield).

    Hand of Protection is great for stupid pally tricks, too. Melee DPS pissing you off? Put them on timeout! Hand of Protection turns off their attacks! But more importantly, you can toss it on a caster (Healer, DPS, just not Hunters) to make them immune to physical attacks, or remove physical DoTs like bleeds.

    Also, we have the largest arsenal of throughput cooldowns in the game. Holy Avenger I already mentioned, but Avenging Wrath (20% more healing for 20 seconds), Divine Favor (20% more haste/crit for 20 seconds), and Guardian of Ancient Kings. Use them :) And you can glyph Avenging Wrath to make pretty butterfly wings instead of the normal pally wings (I love that glyph!)

    And Devotion Aura. Fantastic raid-wide magic damage mitigation. Useless on physical damage, but incredible on magic.

    Anywho, sorry if this is a lot thrown your way. I’m pretty passionate about Paladins :P
    Talarian´s last post: [WoW] Should Monolithic Expansions be Obsoleted?

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    • Anywho, sorry if this is a lot thrown your way. I’m pretty passionate about Paladins :P

      Not at all! I have played with a number of amaaaaazing paladins over the years, and part of why I made my insta-90 one is so one day I can be awesome at it too. Appreciate all the details. :)

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