WildStar: in defense of attunements
Jeromai and Syl have been looking at the attunement for 20-man raids in WildStar, and they are at best bemused and at worst concerned about what it all means for the game. I admit, I don’t really understand the problem. I am not planning on raiding in WildStar, but I sure will do the attunement chain because it looks like fun!
I mean hey, to each their own, but that list doesn’t seem to contain anything terribly exotic. Kill some world bosses, grind some reputation, speed run some dungeons, do a few special events — for the most part it’s activities that most players will be doing anyway. Syl described it as “excessive” and “excruciatingly frustrating” (note that neither of us are high enough level to have actually tried any of this yet), and I don’t understand where the frustration comes into it.
To be fair, so far content in WildStar has been pretty challenging! I did the level 20 dungeon last night, and we died a whole lot before finishing it. If you don’t want challenging content — and that is entirely reasonable — then you probably won’t enjoy it right now. I like a challenge, and I am really enjoying this.
There has been much written in the past few years about the “journey” in MMOs, and how we’ve lost sight of it in many ways. This attunement, my friends, is part of a journey. It may not be a journey that you want to take, and that’s okay, but to declare that it plain shouldn’t exist while simultaneously bemoaning the lack of GAME in our games is baffling.
Now, it’s totally legitimate to prefer that a game has no barriers to entry for raids! In fact, there is a game that already does that extremely well, and that’s WoW. It’s there. You can play it. Millions of people do.
But I get irritated when a game actually tries to appeal to players in a different way than WoW, and then a number of responses (generally, not Jeromai and Syl in particular) are a snobby “they’ll nerf it in six months” or “they’ll go free-to-play” or “the game won’t survive without appealing to the most casual market possible” and suddenly we don’t like innovation, we don’t like niche markets, we just want any nails that stick out to be slowly hammered into being just… like… WoW.
Of course attunements are a time sink. Games are a time sink. I did every weapon challenge in Bastion over and over again until I got the gold prize. That was a time sink! I did every combat encounter I could find in Costume Quest even if technically I could have stealthed by so I could grind levels on my character. That was a time sink!
Syl commented that “I don’t pay a sub to get a fat barrier of entry shoved into my face like that”, and I totally cringed when I read that. It’s the exact same argument that people made in WoW like five years ago, except many of the people who I see making it now don’t play WoW anymore in large part because they find it bland. These things are not unrelated.
It’s okay to not enjoy or play something! It’s okay to find X game suits your style more than Y. But man, I think these complaints about WildStar’s attunements generally boil down to “someone is playing a game in a way that I don’t play a game, and I don’t like it”. I’ve been struck by that madness myself at times and I’m sure I will again, but I think it makes for a weak analysis of games.