While WildStar has generally received praise from press and good hype from players, not everything is happy times in space. Probably the most divisive issue is the female character models and the lack of character customization in general, but close after that is the game’s plan to have 40 person raids.
(Don’t read the comments on that female character model link, by the way. Seriously. It is full of hyper-defensive dudes accusing the author of just trying to suck up to women and the usual “it’s not sexism, it’s marketing” argument and ahhhhh why did I read those comments why?!)
For good or for ill, 40 person raids make people think of Vanilla World of Warcraft, and apparently some people really did not enjoy those days. And that’s fine — my guild was pretty awesome and friendly and laid-back when we were raiding 40s bosses so I had an awesome time, but I realize not everyone had such a great experience and would prefer to not go through those times again.
I think, though, that it’s putting the cart before the horse to assume that WildStar’s big raids will be exactly like WoW’s classic big raids. I mean, they could be! But personally I think it’s unlikely, and we don’t really know how that content will play.
For example, after Molten Core a lot of the big raid content in classic WoW required quite a bit of gear and concentration to complete. Naxx #1 and Ahn’Qiraj in particular were extremely difficult when they launched, and had crazy requirements like weird nature resist sets and having 8 well-geared tanks available. I’m just guessing, but I would be very surprised if the bulk of WildStar’s big raid content was that punishing.
MMOs have also vastly improved their group management tools since Vanilla WoW. There are automated group finders, cross-server teams, lockout extensions, and WildStar’s relatively new idea of friend “circles”. Outside of the game, players use social media much more frequently now to coordinate activites, and things like oQueue and Open Raid make it easier than ever to find a spot in a big group on a flexible schedule.
Imagine that WildStar’s initial tier of 40 person raid content, for example, had an automated grouping feature along with it. Or, what if it was tuned to accommodate a more casual zerg style of play? Or some flexibility in difficulty, through group size or triggers like Ulduar?
I honestly don’t know exactly how their big raids will work. Maybe they will be serious-business-hardcore-only right out of the gate! But I think making the assumption that the content will be terrible (or amazing, really) simply based on the maximum group size is a mistake. One of the great things about the post-WoW MMO landscape is its diversity, and I’ll be interested to see how WildStar is planning on updating the now disused 40 person raid concept for a modern audience.