Earlier this week I wrote a list of Five Irritating Things About Final Fantasy 14 and folks in the comments contributed some excellent additional suggestions of their own.
One frequently mentioned irritation was not being able to queue for Duty Roulette while you have your chocobo companion out, which is indeed totally ridiculous. But there was one piece of grit that bothered people above all others, something so totally irritating that I was actually shocked that I didn’t think to include it on the original list. To explain, let’s look at my chat log from the first 10 minutes or so of last night’s game session:
The pink text indicates whispers/tells, and as you can see it’s allllll gil spam. In my experience every other channel is 100 percent gil spam free, but whispers are just a mess. Some people in my Free Company just dump all whispers to a separate chat tab to be reviewed later, and many have turned them off completely which is kind of weird if you think about it. I use whispers all the time in other MMOs, but that whole channel has been rendered useless in FFXIV.
It makes me wonder how a lack of private one-on-one messaging could subtly affect a game’s culture. Everyone I’ve encountered in FFXIV, whether in the Free Company or a random dungeon, has been extremely nice but I suppose even if someone did want to whisper me about what a noob I was they would be out of luck. It would also funnel conversation to public or semi-public channels — you can’t tell just one person about that rare mob spawn you discovered, but instead are compelled to inform everyone in the area.
As much as I can theorycraft possible positive aspects to not having private message functions, at the end of the day the army of gil spammers is pretty awful and turning off whispers is far from a great long term “solution”.
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Liore and Aurelia are both old hands at city builder games, and they are equally in love with Cities: Skylines. Mad props are given to civil engineers who take the time to create virtual intersections, and Aure tells the dirty truth about Liore-topia’s sewage system. While Elly and Aro are not particularly into city builders for various reasons, they do get particularly excited when talking about all the horrible things they did with their Sims back in the day.
Arolaide has a copy of the Final Fantasy 15 demo, and we all talk a bit about the evolution of Cid from grizzled mechanic to wearer of hotpants. Is Final Fantasy going a little overboard with the sexy? And what is the deal with the whole roadtrip scenario, anyway?
Also, Arolaide drank $1000 of beer over the weekend and lived to tell us all about it! Liore played Tropico 5 and is not terribly psyched about it! Elly tries yet again to make everyone watch Dungeon Siege!
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* DOA: Dead or Alive on Amazon Prime (with affiliate link)
* The Final Fantasy 15 trailer on YouTube
* Timboh’s Marvelous Interchange Emporium on Steam workshop
* Polygon on the Changing Looks of Final Fantasy’s Cid
* Free Music Archive page for our theme, in THE crowd by The Years
Starting tomorrow (at about 8 a.m. EDT) check out my new column on MMORPG.com, titled Around the Neighborhood! Every Wednesday you can find highlights of some great and interesting writing from the MMO/RPG blogosphere. I’ll leave the exact posts for people to explore tomorrow, but you can expect to see mention of In An Age, Gamer by Design, Casual Aggro, and more. Hooray!
I love Final Fantasy 14, right? It’s so nice to feel like I have a home and a Free Company. But even great games aren’t perfect and just like with every other title there are things that irritate me. (Sometimes a lot. It depends on how much coffee I’ve had that day.)
1. Fieldcraft Leves
In Final Fantasy 14 you can level all three gathering skills, or fieldcraft as they’re known in the game, and in fact you probably will. But unlike other games once you get past about level 20 you want to give up on actually going out and gathering because the XP needed to level is just too extreme. Instead, players should use “Fieldcraft Leves” — aka a kind of daily quest — to earn XP. And while that’s fine, it just doesn’t feel as satisfying to me as a reasonable grind out in the wilderness.
2. No Costuming Until 50
It kind of sucks that we can’t start costuming until our first level 50 character. I may be a mere level 39 who tends to just run around rather than complete quests, but I have a sweet pair of level 7 hipster glasses in my bags and I want to wear them noooooow.
3. You Can’t Ride a Horse and Have a Chocobo Companion
Final Fantasy 14 gives players the option of having their chocobo along as a battle companion who can be specced to heal, tank, or DPS. And while that is super cool and very helpful while questing or running FATES, for whatever reason if you have a chocobo companion active you must also ride it as your mount. I love the “Summon Random Mount” button, but not being able to use it with a companion is a bummer. Sometimes you just wanna ride a unicorn around like a smug white mage, y’know?
4. No Duty Finder Roulette with Friends
One of the best ways to earn XP in FFXIV is running the daily Low Level Duty Roulette, which sends you to a random low level dungeon. Unfortunately, you can’t queue for this in a party which means you never get to run the daily duty with friends. And I don’t just mean a full group — even you and a single friend are unable to queue together! I understand what the design goal is with this set-up, but it’s still irritating.
I know, I know, clipping is probably unavoidable in MMOs what with all the different costume pieces and customizable player characters, but that doesn’t make my current hat and staff combo any less disappointing to behold.
The upcoming expansion for FFXIV, Heavensward, became available for pre-order yesterday. While I’m not planning on pre-ordering myself until a couple of weeks out from the June launch I wanted to see how much it costs and what goodies would be included in the Special Edition so I sat down with the feller to look at the webpage and sort it out. A conversation much like this one ensued:
L: “Wow, the physical Collector’s Edition includes a dragon statue. I bet that’s expensive!”
F: “Yeah, but it comes with an art book. Oh and some in-game stuff like a hat and a griffin mount.”
L: “So are those included in the digital Special Edition?”
F: “No, I think that must have different bonuses because these are just for the CE.”
L: “I’m cool with that. If you spend that kind of money on the physical CE you are weird and deserve your own hat.”
F: “… I kind of want to get the CE.”
L: “Huh. Okay, so moving on. Look, a earring and circlet set for your character, and a pet! That must be the digital SE bonus.”
F: “Those are the pre-order bonuses. I think? So you should get those and more.. probably. I’m not really sure anymore.”
L: “Ugh, trying to buy a new game is the worst.”
Seriously, people, all the bonuses for this version and different bonuses for that version, pre-orders if you buy here but not there, that’s a different pre-order — enough. I just want the digital download with the fanciest hats. That’s all!
I mean, I’m the person who spent $60 to buy Warlords of Draenor six months before it came out and I still haven’t played it so clearly I will spend all kinds of stupid money when it comes to MMOs. And I’m having a blast in FFXIV so of course I’d get the expansion. But publishers, if you have to have tiers of purchases and pre-order bonuses please make it easy for me to see what you’re offering so I can click a button and give you money.
In the wake of the recent bad news from Maxis I think many people gave a little sigh for the death of the city builder genre and just loaded up their copy of SimCity 4, a game that was first released in 2003. But wait.. not so fast, city fans!
Six days ago Paradox Interactive released a little game by Colossal Order called Cities: Skylines, and lo, the city builder was saved. The response has been outstanding — C:S is now the fastest-selling Paradox game ever and according to a few sources this morning it passed 500,000 sales. C:S takes all of the best bits of SimCity 4 and adds a few twists of its own, like simple tools to make round roads and the ability to assign bylaws to particular districts.
C:S provides an excellent framework for city simulation, and it certainly passed my “up until dawn” test in its default state, but one of the coolest things about the game is the simple asset builder and integration with the Steam Workshop. People have already created literally thousands of different models, color pallets, and even tools for the game, and it hasn’t even been out for a week yet. Between DLC and the Workshop, C:S is going to be even more amazing in a year.
But what about right now? If you haven’t looked at the Workshop content yet here are five updates you should check out.
1. DP’s Low Density Residential Beautification Set
This amps up the default low density residential zones with updated models and more varieties of houses. You don’t even need to think about it — just subscribe to the set through your Steam client and the new houses will start appearing in your game. This is a purely cosmetic upgrade, but we don’t all play city builders to design interchanges.
2. Extended Road Upgrade
… but if you DO play city builders to design interchanges, and highways, and offramps (soooo many offramps) then you need this Workshop tool. In the default game there is no way to flip one-way roads in-place to move in the other direction. Instead, you have to bulldoze and lay down new road, an expensive and potentially destructive process. This tool gives you that ability and more, making it pretty much essential.
3. Utopia Planitia – Mars
Folks have already built maps based on real world cities around the globe from Vancouver to Wuhu — and Los Santos and Tamriel from the not-real world — but if you’ve ever wanted to colonize a planet now’s your chance. Turn that red rock into green forest! Sure, it’s not entirely scientific but your Cims won’t mind!
4. Timboh’s Marvelous Interchange Emporium
Timboh, bless him, has created a bunch of professionally-designed road and highway interchanges so you don’t have to. They come in all shapes and sizes and even have a bit of road nerd history in the descriptions. These interchanges will appear in your in-game road menu, and you can just plop them in the world.
SimCity 4 fans know that we used to run a whole separate application devoted to autosaving our worlds, and although Cities: Skylines is nowhere near as unstable as its predecessor it’s still wise to save your work as often as possible. Hitting F1 is an easy way to manually save, but of course the easiest method is one you don’t have to think about at all and that’s where this mod comes in handy.