Last night was our first 25s raid since October, and we ended up killing the first two bosses in Blackwing Descent. I was pretty excited to be getting back to “serious” raiding, although within minutes of our raid starting I was reminded why I was looking forward to the break in the first place.
My guild is full of lovely responsible adults, but there is still a lot of Cat herding that comes with big raids. New folks have procedural questions, reserves want status updates, I’m trying to track down that 25th person who is nowhere to be found, and so on. Sometimes it’s not a problem, but occasionally (particularly yesterday when I too am facing new content and new spells and omg omg) it’s a smidge overwhelming.
We did very well and had a great time, though! I’m looking forward to seeing more of the fights.
Now that I have seen both 10s and 25s in action to some degree, I must again express my displeasure with both raid tracks sharing achievements. This has nothing to do with the difficulty of the fights themselves (25 Omnomnomnitron seemed easier than 10s, for what that’s worth), but more with the organizational aspects. It is much quicker for 10 people to get ready for raiding than 25.
It is also easier, I think, in the majority of cases for 10s to take on raid achievements, such as those usually required for tier mounts. It’s just the nature of organization — coordinating complicated actions will generally be easier with 10 people.
I’m fully prepared to admit that it’s just sour grapes, but I’m kind of put off by the fact that although there are only three guilds on my server currently raiding with a 25s team (as far as I can tell), we are 20th or something in overall progression according to the new unified system. For raid size to truly be an issue of whatever you prefer to do, as Blizzard said, then 10s should compete with 10s, and 25s should compete with 25s. This is almost impossible to track right now, hence the need for seperate team size achievements.
I suspect that even the most casual of casualcore raiding guilds like to know how much they’re keeping up with the Joneses, and a strong server ranking definitely helps with recruitment. I really am not saying that one size is better than the other, or deserves more treats. I just want an even playing field.
Okay, enough whining. One helpful Magmaw tip: Misdirect worms to felguard(s). They can’t get infected and hold great aggro. (Props to guildie Liseth for figuring this out.)

I have also seen a lot of posts accusing Blizzard of withholding a pet to “force” people to buy the new baby moonkin and Lil’ Ragnaros pets. Complaining that a business is attempting to take your money seems silly at best, and I don’t think it even applies to this situation. Dedicated WoW players are, generally, collectors and completionists. We are hardly likely to get a free pet and decide that we never need another one ever again. Instead, I suspect most of us want ALL the pets. More pets! And mounts! And tabards!
Slay Ahune in Heroic Slave Pens. The official Midsummer Fire Festival page still says that Ahune is level 70, but I suspect he’ll be level 80 this year. Head into Slave Pens, clear just past the first room, and talk to the new NPC Luma Cloudsister to summon the big fella. He had a lot of adds last year that kind of added up, so assuming he’s level 80 you’ll likely need a full group of 5. Ahune also can drop a Scorchling pet and the completely badass-looking
First up was
It’s been a while, dear reader, so let me start this off with a very important piece of advice for you all. If you, say, are a Nelf who has started developing a real Warsong Gultch addiction and you want to hide in the Horde’s flag room and wait for backup, dismiss your pet before shadowmelding. Nothing says, “I am a huge noob and I’m standing right here!” like an unattended tiny green elf.






