While I dabbled in Everquest classic, WoW was really my first MMO. And boy, was I a noob.
(Props to the IRC crew for contributing to the list. Also bottom-stirring yogurt eaters for life, suckas!)
1. Shaman can tank.
Shaman did (maybe still do?) have a shield equipped in the default character screen, so I figured they could tank. To be fair this was back in the day when most of us didn’t really understand the game’s mechanics, so I made it all the way to Wailing Caverns before someone explained that tanking required this thing called “aggro”.
2. You drop items when you die.
Many WoW players came from more hardcore MMOs. This point is from friend and guildie Aurelia: “I thought I would drop items and have to retrive my corpse when I died (like in Asheron’s Call) so I never fought anything I wasn’t absolutely sure I could kill. I didn’t die until level 20-something.”
3. Spread points over talent trees.
What’s better than focusing on one thing and doing it well? Putting a single point in everything, including both the healing and shadow trees at the same time! Then you’re prepared for everything, right? I wouldn’t want to miss out on a spell….
4. Broken gear is gone forever.
More than one guildie reports that they too assumed as a newbie that broken gear was broken forever and you just had to buy/find more of it. I also couldn’t figure out how to sell things to vendors OR how to drop items (look, I was new), so every time an item broke I would just put it in my bank. I recall thinking at the time, “Man, this seems like poor game design.”
5. Hunter’s Mark indicates your target.
Attention baby night elf hunters from February 2006: I’m sorry. See, there I was, a newbie priest, just roaming around doing my quests when suddenly this large arrow appeared over a mob. Well clearly the game was telling me to kill this thing next! I mean, it didn’t seem to move my quests along any, but only a very wrong person would ignore an obvious UI element like that.