There’s an interesting guest post up over at World of Matticus on evaluating healer performance, and it made me think about my own methods of organizing our sassy healer corps. It’s interesting – I enjoy the math and statistics behind WoW’s gameplay, but when it comes to guild and healing leadership I tend to work off my gut feeling more than anything else. There are three main things that I look at when working out healing assignments.
What is the gear/player/class capable of?
• You work with the gear what brung you. Are they new to the instance? How is their mana maintenance? You DO monitor low mana in your healers, right?
• Is the player good at not standing in things? Can they move and heal at the same time, or are they better staying in one spot? Clearly healers who can heal and move are ideal, but that’s not always the case, so you should work with your strengths.
• What is the class naturally best at? I will be the first to admit that I am FAR from an expert in the ways of all non-priest healers, and I assume that my team will know enough about their class to handle the details. However, I do know basic things, like pallies don’t AoE heal but CAN handle two tanks easily with Beacon of Light. Druids can help raid heal with Wild Growth. Shaman like to have a target for Earthshield. Try to tailor your healing assignments to the class capabilities.
What does the player like to do?
Our current healing team includes two resto shaman, both of whom vastly prefer single target healing. (This becomes more of an issue after the patch, STUPID COH NERF, but for now I do what I can to accommodate their wishes.) I have an insane paladin who wants the toughest, most crazy healing assignments. Unfortunately for him, those are the ones I want too but I try and split it down the middle. Healing is often a difficult and thankless task, and you can maximize someone’s enjoyment by letting them do what they like the most.
What did the healer do the last time we were here?
While variety is the spice of life, sometimes it’s not the spice of healing assignments. It’s good to not be so rigid that if Druid X isn’t there the raid is in trouble. (In computer networking this is called a Single Point of Failure, and it’s a very bad idea in any aspect of a raid.) However, in my experience people enjoy having “their” job, and maximizing their performance in that position. You can switch it up occasionally, but if you have someone settled in their role it benefits you to let them be happy there.